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| Edge () |
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| Edge (const std::vector< Point3D > &points) |
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| Edge (const Point3D &start, const Point3D &end) |
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| Edge (const Vertex &start, const Vertex &end) |
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| Edge (SUEdgeRef edge, bool attached=true) |
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| Edge (const Edge &other) |
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Edge & | operator= (const Edge &other) |
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SUEdgeRef | ref () const |
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| operator SUEdgeRef () const |
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bool | operator! () const |
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Color | color () const |
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bool | color (const Color &input_color) |
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Vertex | end () const |
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std::vector< Face > | faces () const |
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bool | smooth () const |
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bool | smooth (bool smooth) |
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bool | soft () const |
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bool | soft (bool soft) |
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Vertex | start () const |
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Vector3D | vector () const |
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| DrawingElement (SUDrawingElementRef drawing_element, bool attached=true) |
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| DrawingElement (const DrawingElement &other, SUDrawingElementRef element_ref=SU_INVALID) |
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| DrawingElement () |
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DrawingElement & | operator= (const DrawingElement &other) |
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SUDrawingElementRef | ref () const |
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| operator SUDrawingElementRef () const |
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| operator SUDrawingElementRef * () |
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BoundingBox3D | bounds () |
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bool | copy_properties_from (const DrawingElement &element) |
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bool | casts_shadows () const |
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bool | casts_shadows (bool casts_shadows) |
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bool | hidden () const |
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bool | hidden (bool hidden) |
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Layer | layer () const |
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bool | layer (Layer &layer) |
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Material | material () const |
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bool | material (const Material &material) |
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bool | receive_shadows () const |
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bool | receive_shadows (bool receive_shadows) |
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| Entity () |
| Constructor representing a null objject.
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| Entity (SUEntityRef entity, bool attached=true) |
| Creates a new Entity object. More...
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| Entity (const Entity &other, SUEntityRef entity_ref=SU_INVALID) |
| Copy constructor with an optional parameter for the entity reference. More...
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| ~Entity () |
| Destructor. More...
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Entity & | operator= (const Entity &other) |
| Copy assignment operator.
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| operator SUEntityRef () const |
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| operator SUEntityRef * () |
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SUEntityRef | ref () const |
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bool | attached () const |
| Returns true if the entity is attached to another object.
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void | attached (bool attach) |
| Method lets the object know that it has been attached to a model. This is important as it will let the object know that it does not need to "release" the object. More...
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std::vector< AttributeDictionary > | attribute_dictionaries () const |
| Returns the AttributeDictionaries collection attached to the entity. More...
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AttributeDictionary | attribute_dictionary (const std::string &name) const |
| Returns an attribute dictionary object with a given name that is attached to an Entity. More...
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bool | add_dictionary (AttributeDictionary &dict) |
| Adds the AttributeDictionary to the Entity. More...
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bool | copy_attributes_from (const Entity &entity) |
| Copies attributes from another Entity object to this one. More...
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bool | is_valid () const |
| Checks if the entity is valid. More...
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bool | operator! () const |
| Returns true if this entity is not valid. Alias of !is_valid().
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int32_t | entityID () const |
| Retrieve a unique ID assigned to an entity. More...
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TypedValue | get_attribute (const std::string &dict_name, const std::string &key, const TypedValue &default_value=TypedValue()) const |
| Retrieves the value of an attribute in the entity's attribute dictionary. More...
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TypedValue | get_attribute (const AttributeDictionary &dict, const std::string &key, const TypedValue &default_value=TypedValue()) const |
| Retrieves the value of an attribute in the entity's attribute dictionary. More...
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bool | set_attribute (const std::string &dict_name, const std::string &key, const TypedValue &value) |
| Sets the value of an attribute in the given AttributeDictionary object. More...
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bool | set_attribute (AttributeDictionary &dict, const std::string &key, const TypedValue &value) |
| Sets the value of an attribute in the given AttributeDictionary object. More...
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enum SURefType | entity_type () const |
| Returns the type of the entity. See enum SURefType.
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Model | model () const |
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Entities | parent () const |
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int64_t | persistent_id () const |
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Definition at line 48 of file Edge.hpp.