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| Loop () |
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| Loop (SULoopRef loop) |
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| Loop (const Loop &other) |
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Loop & | operator= (const Loop &other) |
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SULoopRef | ref () const |
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LoopInput | loop_input () const |
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std::vector< Edge > | edges () const |
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std::vector< Vertex > | vertices () const |
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std::vector< Point3D > | points () const |
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PointLoopClassify | classify_point (const Point3D &point) const |
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size_t | size () const |
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bool | is_outer_loop () const |
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| Entity () |
| Constructor representing a null objject.
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| Entity (SUEntityRef entity, bool attached=true) |
| Creates a new Entity object. More...
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| Entity (const Entity &other, SUEntityRef entity_ref=SU_INVALID) |
| Copy constructor with an optional parameter for the entity reference. More...
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| ~Entity () |
| Destructor. More...
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Entity & | operator= (const Entity &other) |
| Copy assignment operator.
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| operator SUEntityRef () const |
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| operator SUEntityRef * () |
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SUEntityRef | ref () const |
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bool | attached () const |
| Returns true if the entity is attached to another object.
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void | attached (bool attach) |
| Method lets the object know that it has been attached to a model. This is important as it will let the object know that it does not need to "release" the object. More...
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std::vector< AttributeDictionary > | attribute_dictionaries () const |
| Returns the AttributeDictionaries collection attached to the entity. More...
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AttributeDictionary | attribute_dictionary (const std::string &name) const |
| Returns an attribute dictionary object with a given name that is attached to an Entity. More...
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bool | add_dictionary (AttributeDictionary &dict) |
| Adds the AttributeDictionary to the Entity. More...
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bool | copy_attributes_from (const Entity &entity) |
| Copies attributes from another Entity object to this one. More...
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bool | is_valid () const |
| Checks if the entity is valid. More...
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bool | operator! () const |
| Returns true if this entity is not valid. Alias of !is_valid().
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int32_t | entityID () const |
| Retrieve a unique ID assigned to an entity. More...
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TypedValue | get_attribute (const std::string &dict_name, const std::string &key, const TypedValue &default_value=TypedValue()) const |
| Retrieves the value of an attribute in the entity's attribute dictionary. More...
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TypedValue | get_attribute (const AttributeDictionary &dict, const std::string &key, const TypedValue &default_value=TypedValue()) const |
| Retrieves the value of an attribute in the entity's attribute dictionary. More...
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bool | set_attribute (const std::string &dict_name, const std::string &key, const TypedValue &value) |
| Sets the value of an attribute in the given AttributeDictionary object. More...
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bool | set_attribute (AttributeDictionary &dict, const std::string &key, const TypedValue &value) |
| Sets the value of an attribute in the given AttributeDictionary object. More...
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enum SURefType | entity_type () const |
| Returns the type of the entity. See enum SURefType.
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Model | model () const |
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Entities | parent () const |
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int64_t | persistent_id () const |
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A face is made up of an outer loop and inner loops.
Definition at line 63 of file Loop.hpp.